Please note that I change the format of my features as I see fit. If you want a little consistency, why are you reading this is the first place?
Another note: I actually played the full version on the PC, but I only had a chance to play through the content that's in the demo.
I'm presuming my readers have an idea what Mirror's Edge is (if not, now's your chance to look it up. Go on, I dare you.)
Graphics:
PC: First, I pity you if you intend on playing this on a 4:3 monitor, the display being anamorphic 16:9 and all. Not so bad on my 16:10 mini-behemoth, but if you're living in the past you have some serious windowboxing in store. Not sure whether it means it's a lazy port or they're trying to make it more cinematic or something. Other than that, the graphics are fairly similar, except that obviously you can crank it up to higher resolutions and pile on the AA (I didn't, because it reduced my framerate by 75%).
X360: I'm fairly sure that it's not windowboxed at 4:3 (but I haven't had too much chance to test, 4:3 TV's are harder to come by these days. It looks good enough though, and I don't think the PC additions are really necessary.
Tie - the PC version can look nicer if you've got the hardware, but the 360 version looks good enough but is better at maintaining a consistent frame rate.
Sound:
Tie - it's sound, whatever way you hear it. I prefer the PC version myself as I have 5.1 speakers for my PC but not my 360.
Control:
PC: the PC version is actually in an interesting position here. On one hand, moving around is worse with a keyboard, but on the other, looking around is better with a mouse.
X360: This is an entirely unscientific measurement here, but the gamepad just FEELS better. It feels like the game was designed around a gamepad (probably true). For some reason I can't particularly explain, having the up and down action buttons next to each other just seems like a better way to do things. Take that as you will, however.
X360 - It just feels right, and that's the most important thing in a platformer.
Multiplayer:
PC - Both offer leaderboard multiplayer. TF2 has the right idea with that, and occasionally you'll see me top the Audiosurf board for some obscure song, but other than that I'm not particularly interested. The points however go to to PC version, since you don't need a Live subscription to compete (as far as I know, correct me if I'm wrong).
Platform-specific Features:
PC: It has PhysX support, if you have the hardware. From what I've seen, it doesn't add anything useful. A couple of banners flopping around in the wind, but since the game has so few guns you can't really play around with (read: shoot the brains out of) them. One glaring problem I should add is that many of the menu screens have a lot of white, and the mouse cursor is white with a tiny blue outline. You can barely see it, and on most menus I was just flailing the mouse around until it moved over something that wasn't white (keyboard navigation works in most parts but in some places you're almost forced to use the mouse).
X360: To be completely honest, can't think of anything. There might be in the full game, but having only played a demo I can't see anything.
Tie - The PC version has PhysX support, but it doesn't add anything.
Overall:
As you can tell by all the ties I've given, it really doesn't matter which one you get (worry more about whether you like the game or not, it can be somewhat of a niche title). If I had to pick one (get that gun out of my face!) I'd pick the Xbox 360 version, it's just a much more coherent experience, and it's fairly obvious that it was designed for consoles and the PC version does show of a lazy port in some places.
Showing posts with label platform showdown. Show all posts
Showing posts with label platform showdown. Show all posts
Wednesday, February 18, 2009
Platform Showdown, Part II: Mirror's Edge demo, PC vs. X360
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Slashee the Cow
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12:25 PM
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Tags:
compare,
games,
mirror's edge,
pc,
platform showdown,
xbox 360
Saturday, January 17, 2009
Guitar Hero III: PS2 vs. X360.
Okay, this isn't the first time that I've joined the wonderous "owned the same game on two platforms" club... but it's the first time in a while. And since GH3 is still selling fairly well (thanks in part to me, obviously), people should probably know the differences and which version is better.
Two things before I start the comparison: one, I'm more of a guitar zero; I can barely beat the career on normal. Two, is a brief history lesson... I got the game on PS2 soon after it came out because... I didn't feel like getting it on Wii. And I got it on 360 because... I have friends who have it who'd like to play against me over the internet.
Oh, and I apologise for the table format... you might have to scroll down. I might fix something better up next time I do one of these.
The fact that I have less to write about the 360 version means something, since almost I do is complain. The PS2 version loses on every count (okay, call sound a draw if you want).
Just remember that those scores are comparative... if you only have access the PS2 version, you should still get it, you'll just be missing out.
Two things before I start the comparison: one, I'm more of a guitar zero; I can barely beat the career on normal. Two, is a brief history lesson... I got the game on PS2 soon after it came out because... I didn't feel like getting it on Wii. And I got it on 360 because... I have friends who have it who'd like to play against me over the internet.
Oh, and I apologise for the table format... you might have to scroll down. I might fix something better up next time I do one of these.
| Xbox 360 | Playstation 2 | |
| Graphics | Obviously the Xbox has the advantage here, but I never realised how big the difference would be. Models have lots of detail, textures are clear and there are some really nice lighting effects. 8/10 - I've seen prettier games, but this more than serves its purpose. | The PS2 isn't so lucky. It seems like every graphical corner possible has been cut. Gone are the nice lighting effects, models are jaggy and sometimes the textures are so bad that I can't even see what ad I'm looking at. When I say every corner has been cut, I mean every corner. The loading screen's background animation has been replaced (and the new one has only 3-4 frames before repeating), and even the YOU ROCK! when you finish a song has had its animation toned down. 4/10 - I'd mark it down more, but at least the note highway is clear enough to see. |
| Sound | I don't really have the sound equipment to make a fair comparison here (stereo speakers), although for what it's worth, the Xbox version did sound a bit clearer, and it probably supports better options... I just can't take advantage of them. 9/10 - rock on! | If I had to pick faults, I'd say that some of the sounds (such as the crowd) aren't quite as clear as they are in the 360 version, although it may just be me. 8/10 - rocks hard enough! |
| Guitar | The Les Paul that comes with the 360 version feels pretty nice, buttons are fairly responsive (if only I was), it uses the 360's built in wireless, has a d-pad and an Xbox guide button so you can navigate the dashboard (or the mini blades interface) while you're playing. The fret buttons are also mapped to buttons on the Xbox controller (at least from what I can tell), so you could probably try playing another game with it... I wouldn't recommend it though. 9/10 - I'm marking it down because I dream of a rechargeable guitar. | The Striker that comes with the PS2 version is everything the Les Paul isn't (read: it sucks). It has a plug in wireless adaptor for the PS2 (fair enough, and I won't mark it down for that). I'll also mention that you don't get the kind of non-guitar guitar control (does that make sense?) that the Les Paul has, but there's not that much to do on the PS2 anyway. What I do miss is being able to turn on my console via the guitar. Wait though, I'm getting to the real problems... the fret buttons are a bit harder to press and slower to respond than the Les Paul's, the whammy bar is maybe a little bit stiffer (doesn't make a ton of difference, I whammy hard enough anyway). The tilt sensor barely works and the button to activate star power is out of the way. Oh, and after a couple of months of semi-frequent usage, the fret buttons stopped responding unless I hold the neck in just the right position and stand still... I managed to fix that in a highly technological fashion (read: shoved a tissue down the neck to hold it still), but it kind of ruins the looks. 2/10 - after all, it still works. |
| Exclusive Features | The 360 was never going to lose this category. Online play, downloadable songs, quickplay co-op (via a patch, but it counts) and the Grim Ripper has to be the coolest of all the available players. 9/10 - the DLC is overpriced, but other than that it's all good | Hmmm.... errr.... uhhh... 1/10 - Metalhead looks kinda cool |
| Cow Power | Don't ask me why, but for some reason I seem to hit about 10% more notes with this version. 8/10 - In case you haven't figured it out yet, Cow Power is where I rig the results. | This is the first Guitar Hero game I got, and it introduced me to the genre. I'll thank it for that. But does that mean I'd be seen in public with it? Not a chance. 2/10 - You're a good friend. But you're like that kid with freckles - nice, but it'd kill your chances of becoming popular to be seen with you. |
| Total | 43/50 | 17/50 |
The fact that I have less to write about the 360 version means something, since almost I do is complain. The PS2 version loses on every count (okay, call sound a draw if you want).
Just remember that those scores are comparative... if you only have access the PS2 version, you should still get it, you'll just be missing out.
Posted by
Slashee the Cow
at
4:28 PM
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Tags:
compare,
games,
guitar hero,
guitar hero 3,
platform showdown,
playstation 2,
xbox 360
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