the rantings and ravings of a not quite sane cow
Showing posts with label preview. Show all posts
Showing posts with label preview. Show all posts

Monday, August 10, 2009

Demo Impressions: Batman: Arkham Asylum

As a general rule, licensed games suck. In fact it's a statistic that I just made up that 95% of games based on movies suck. Other licenses tend to fare a bit better, but not by much. Comics tend to be the exception (and by exception, I mean 1 or 2 percent more don't suck). So don't worry, this Batman game is based on the comics. Don't worry if you don't read the comics (I don't, but I do tend to know a bit more than the average person), as most of the major characters are either obvious (like Batman) or in the moves (like the Joker). Well from what I've seen anyway (for a 2 gigabyte download, the demo isn't very long). It does help that there are profiles of all the major characters. There's also trophies of some of the characters, that you can zoom and rotate on, to either get a better view of someone, or the perfect crotch shot of The Dark Knight himself.If you're expecting a story like the latest movies though, it looks like you'll be disappointed, as the story has a real comic book sort of vibe to it.

Okay, for the graphics... they're damn fine (that is to say they're completely awesome). As this bat is based off his comic appearances, don't expect anyone to look like someone from the movies (well, the Joker looks a little bit like Heath Ledger, but that could just be because Heath Ledger makes a damn fine Joker). Places aren't too dark (there's no point having a dark hiding spot if you can't see it yourself). Arkham looks creepy enough that you'd want to be crazy to go there (wait, that's not right). There are plenty of excellent graphical cues for things like dropping down from a ledge and grabbing someone, or swinging around with the grapple.

Sound, like graphics, is top notch. Music helps to set the scene but doesn't get in the way (although with how some of it sounds, I almost wish it did). You may or may not recognise any of the voice actors - it really doesn't matter, as they all do a great job. All your attacks sound like they connect (and really hurt), and all the other sound effects (gliding, grappling, etc.) sound like what I'd presume they'd actually sound like. Like the graphics, it's all the small touches that make the difference... like the chatter between all the goons (just for one example).

All that I've described so far would make a fine movie for sure, but this is a game so I must talk about what makes it a game. Firstly the combat... it's very fluid, goes together very well and before you know you'll feel ready to take on a whole room of goons at once. It's a nice nod to the comics in that you never actually kill anyone - you just knock them unconscious. Unlike the last Batman game I played though, you don't have to go to the ridiculous length of slapping the batcuffs on every thug you K.O. in the first round (and run out of cuffs 10% of the way through the level). I guess the combat is probably most comparable to Assassin's Creed, but it tends to be a lot better here since I'm not just blocking until I can get a counter in. In this, it's just lots of fun to pull of different combos and beat the crap out of anyone stupid enough to fight you. Of course if you don't want to fight someone, assuming you can get a decent vantage point you can glide kick into them for an instant K.O.

This isn't really a platforming game (if there was a way to jump I didn't find it), so any elevation will have to be achieved by using grapple points. This brings me to the fairly cool detective mode - at the press of a button it tints the screen blue but highlights things like grapple points, vents, and enemies, Look at an enemy and you can see their heart rate (how alert they are) and whether they're feeling fine, nervous, unconscious, etc. As for the rest of the HUD - does its job, stays out of the way, just like a good HUD.

Finally... controls. I used a 360 controller (but I have the PC demo... go figure) and it works great. Various fighting commands and context sensitive actions are on the face buttons, the right trigger crouches and the left trigger pulls out tools (in the demo, Batarangs are all you have). The bumpers handle detective mode and the grapple, sticks are as you'd expect (left = movement, right = move camera - for the most part it's a third person affair but it does occasionally go into first person). The d-pad selects from your tools (as I said though, Batarangs only in the demo). It goes together quite well and I can imagine that the 360 version would control in exactly the same way. Keyboard and mouse controls (I tried them for a little bit) aren't too bad but this really is a more controller-oriented affair.

And the all important question will I buy it? Of course I will!

Wednesday, June 17, 2009

Demo Impressions: Zeno Clash

Zeno Clash is a fairly unique title. It's a first person game using the Source engine, but you can't really call it a FPS. Sure, it has guns, but most of the focus is on melee combat. Personally, I never thought that would work from a first person perspective. But it does. It does make it a bit more challenging, since you can't see all around you (not at once, anyway), but it ends up working quite well. I won't bother trying to tell you the controls (it has different moves up the wazoo), but take my word for it that when you end up losing (and you will, at first), you won't have the game to blame.

As for graphics, I'm not going to lie to you. The Source engine isn't as impressive as it used to be. Don't get me wrong, it still looks great, especially compared to other game enginesa of its age, but by these days I've seen better. Portal gets around it by going for simplicity (though frankly I don't think you can make the companion cube look any better. TF2 uses a striking (and awesome) art style. So does Zeno Clash. Don't get me wrong, it doesn't look anything like TF2, but it has a bright and varied colour palette which makes objects stand out and makes you forget that it doesn't have insanely high texture resolution or something like that.

Sound... not really worth a mention. That's not to say it's bad (that's worth a huge mention), but like I see sound in a lot of games, it's just fairly forgettable. Weapons make appropriate noises and you have average sort of voice acting (though to be honest, the actors sound a bit bored).

In short: this is worth buying. Just because I'm too cheap to doesn't mean you should be.

Tuesday, June 2, 2009

Demo Impressions: Guitar Hero Greatest Hits

It's err... Guitar Hero.















Okay fine, you deserve a little more than that. For those not in the know, this is taking songs from the first five GH games (GH, GH2, Rocks the 80s, GH3, and Aerosmith), updating them to support a full band, and using master tracks where they weren't before. The demo features one venue (some icy place, not sure what it's supposed to be), I'll get to the songs later. The graphics are about as good as World Tour (funny about that, since it uses the same engine), though the HUD seems updated a bit. I only had a chance to play solo (if the demo supports online play, I couldn't find it). And when I say updated a bit... the only real change I could see is that you can now see the progress towards stars for a song (kind of like Rock Band, but it's a bar that fills). Sure everything looks a little bit different but it appears to be nowhere near the makeover Harmonix is giving Rock Band for The Beatles. So, yeah... it's Guitar Hero.

Oh, and like any good music game, it has songs (the bad ones are pretty boring). The demo only has three (one each from GH, GH2 and GH3), all of which were covers in their original appearances, but as I said earlier, are now master tracks.
Take Me Out by Franz Ferdinand (first appearance: Guitar Hero).
It's awesome. This song is probably more hit and miss when it comes to liking it than the others, but I say it's awesome, and my word is law.
Rating: Awesome

Rock and Roll All Nite by Kiss (first appearance: Guitar Hero III: Legends of Rock)
Not as awesome, but hearing the proper version is soooo much better than the crappy cover in GH3. Don't get me wrong, it's a great song, just not so much my sort of thing as the others.
Rating: Mostly Awesome

Woman by Wolfmother (first appearance: Guitar Hero II)
I probably like Take Me Out more, but this is just a rockin' song that is so much more deserving of being turned up to 11. Or 12, if 11 isn't enough for you. The important part is that it's turned up.
Rating: Awesome

And for the most important part of any demo review... will I be contributing to the cash cow that is GHGH (or GH²): Yes, but I didn't need to play the demo to tell me that.

Wednesday, May 6, 2009

Demo Impressions: Bionic Commando

Allow me to pose you, the reader unfortunate enough to be here, a question: what do you get when you start with a regular third person shooter, and turn it on its head by having rocket boots, and MASSIVE arenas to fly around in? Think about that before you start reading the next paragraph.

Thought about it? That would be awesome. Unfortunately that's not Bionic Commando. In Bionic Commando you have a stretch arm with a claw on the end. That makes you either a watered down Doctor Octopus or a one-armed Bender without any of the awesomeness. It's fun swinging around though. The thing about BC is that you tend to be moving around a lot more than another TPS (unless you're using the sniper rifle, in that case you're only moving after I smack you with a zip kick). Most of the weapons aren't particularly accurate, but they don't really need to be, as whatever weapons aren't one hit kills only take a few shots. This really forces you to stay on your feet (proverbially anyway, a lot of the time you're off them), as you never know who's going to wipe you out next. Most of the time I find myself swinging around, looking for the next weapon pickup (or grabbing a grenade launcher, gripping the nearest horizontal beam then blowing anyone who gets close straight to hell.

The graphics... well, they're not great. They're pretty good, and they're more than good enough to get by, but I've seen a lot better. It doesn't really help that there's not much variety in the demo... one map, at night, so dim you can't see a lot of stuff. I get the feeling it would look a lot better during the day. The player models almost look like they're ripped straight out of Tron, and since it's multiplayer only, you don't even get to see Rad.

Sound... is sound. Fast paced music designed to create an arcade sort of atmosphere (which it does, and works great with the arcade-y VO). Fairly generic weapon sounds, but enough to know how much arse you're kicking.

Control is probably the most important part with a fast paced game like BC. For the most part, it works, although the are some things I really don't agree with. Swinging is handled with the left trigger, after it targets something. The arm targeting follows the crosshair, but isn't directly linked to it (it's sticky). The problem with that is that while it makes it easier to target some things with your arm (particuarly fast moving players), but you can't always target what you want. Thankfully, the gun follows the crosshair (no lock on aiming), so you can blast away freely. Evading is mapped to left bumper and the left analog stick, but I barely ever use it (most of the time it's easier to just swing out of the way). Quick turning is mapped to the directions on the d-pad, and I'd much rather have that on the left bumper (since it's dangerous to stop to turn).

You want to know the real problem with the Bionic Commando demo? The demo! There's nothing to it, and I''m not trying to say it's easy. You have one game mode (deathmatch), one way to play it (online), one map (Vertigo), you can't set the time limit (5 minutes, whether you like it or not), and after every match you just get forced back into finding another game. No way to keep a group together. No way to make a private game. No way to invite someone else into a public game. And then there's the bugs. Random disconnections? Consider yourself lucky. Everyone disconnects? Minor annoyance. Game freezes and you have to go back to the dashboard? It happens. Entirely freezes your 360 every 4-5 games? ANNOYING AS HELL! Then there's the minor bugs, like how should someone die while holding a sniper rifle, the aiming beam remains in the level. Somehow I don't think they did that much QA on the demo (and I thought Microsoft had a strict control process before you could get anything listen on Live). Then there's the lag. Either nobody else in Australia is playing this or they're actively avoiding me (not sure how they'd do that, since I can't even find someone half the time, let alone avoid them). It just tends to be annoying, shooting where people apparently were 5 seconds ago. It doesn't affect your movement, which I guess is something.

Overall? It's fun. Lots of fun. Swinging around, blowing people to hell, leaving craters where someone was, and delivering kicks that would make Chuck Norris proud. Not necessarily the most technically advanced game, but that never stops things being fun. In short: come out sooner, you damn full game!

Sunday, February 8, 2009

Demo Impressions: Halo Wars

As anyone who has even a passing interest in Halo knows, the demo for Halo Wars was released a few days ago on the XBLM.

I, however, have not even a passing interest in the Halo franchise, not having played any of the first 3 games for more than 5 minutes. With a free demo, however, I felt that it was worth a try.

If you're too lazy to read beyond the first 3 (short) paragraphs, you should take this away this: since this is Ensemble Studios' last game (thanks, penny pinching Microsoft!), they should be very proud of themselves. I just hope that wherever the developers go they can continue this level of quality.

That being said, it does suffer the problem of being an RTS on a console, and you can never really get the same level of control with a controller as you can with a keyboard and mouse. It also doesn't quite reach the depth some computer RTS's reach, but that's not to say it entirely lacks depth. I've seen RTS's on PC which have a lot less depth.

To get into a bit more depth with the controls, there are things I like and things I don't. This being the first RTS I've played on a console, it definitely seems like the controls were designed for a console. The left analog stick is used for both moving the camera and as a cursor for unit control (the cursor stays in the center of the screen). This is both good and bad, as while it makes it easy to center on what you're trying to hit (you don't really have a choice), you lose a view you may have on other things you may be trying to kill.

Units are selected with the A button, hold it down to select units over a larger area. LB selects all the units you have, RB selects all the units on screen. Each type of unit has a special ability mapped to the Y button. RT switches through different types of units, if you have more than one type of unit selected. The problem with that is that after cycling through the list, it doesn't select of all them again as I'd like, I have to select them manually. That's easy if I'm using all my units at once (my mind doesn't often consider more advanced tactics), but harder if I'm using multiple groups.
Edit: on a second run through I figured out that B will do exactly this. Thanks for telling me, game!

I can't really fault the game for this; it's really a limitation of being on a console and I don't think there's anything they could do to fix it. Now on to the other matters.

The graphics are highly impressive. Everything has plenty of polys and textures everywhere are very clear. Of special note are the prerendered cutscenes. To say they're stunning is a massive understatement. These guys could make a CGI movie if they wanted to.

I usually don't have that much to say about sound, so I'll just say the sound here is more than adequate, music is lovely, speech is clear and sound effects sound like what they're supposed to sound like.

My problem with the demo is how little there is in it. Two tutorial missions, two campaign missions and a skirmish on one map wth only one general from each side available (at least they're letting you play as the covenant). No multiplayer though, local or online.

I'd spend more time explaining the gameplay to you but that would defeat the overreaching point of this article: download them demo! Unless you don't have an Xbox 360, then buy one and download the demo.