the rantings and ravings of a not quite sane cow

Tuesday, February 2, 2010

Slashee Top Ten: Rejected Game Mechanics

#10: Halo 3
Mechanic: Difficulty higher than "pussywillow"
Reason: All the 10 year olds playing the game need to be able to teabag out in the open without fear of instadeath.

#9: Guitar Hero 5
Mechanic: Crowd surfing
Reason: During playtesting, the "average" American kept crushing the plastic crowd.

#8: BrĂ¼tal Legend
Mechanic: MORE METAL!!!!!!!!
Reason: Only Jack Black could handle more metal without his head exploding. And now we all know the inspiration for the song "Master Exploder".

#7: Resident Evil 5
Mechanic: Teammate AI
Reason: Chris couldn't stop staring at Sheva's rack for long enough to actually do something. And Sheva couldn't stop keeping the entire continent of Africa sexed up for long enough to kill anything.

#6: Metal Gear Solid 4
Mechanic: Gameplay
Reason: By the time Kojima Productions realised they weren't making a movie, it was too late.

#5: Bayonetta
Mechanic: Any semblance of a coherent plot
Reason: What's more important, plot or killing stuff? Thankfully someone at Platinum Games realised the correct answer.

#4: World of Warcraft
Mechanic: Something different after the first 15 levels
Reason: There are two kinds of people in the world: people who don't mind doing the same thing over and over for hours on end, and me. Which is the bigger audience (by number, not volume)?

#3: Grand Theft Auto IV
Mechanic: Planes
Reason: They would tip the scales in the helicopter deathmatch that EVERY multiplayer game becomes.

#2: Anything with "Wii" in the title
Mechanic: Coherent controls
Reason: Games which actually require skill? They sell. Games where the winner is often determined by whoever can give themselves Carpal Tunnel Syndrome in the wrist the fastest? They sell LOTS.

#1: God of War 2
Mechanic: Kratos vs. Chuck Norris fight
Reason: The game would never end, so they couldn't milk more sequels out of the franchise.

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